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Dominion is a game about resource management. There are 3 main types of resources victory cards, money cards, and action cards. Victory cards do nothing during the course of play but are the only way to score points and actually win. Money cards are used to purchase cards and more valuable cards are worth more money. Action cards allow a player to do more than just buy one card a turn (whether that be digging through your deck for more money, getting additional buys, harming your opponent, or many other wonderful and terifying things). The resource management side of the game is that you only look at 5 cards a turn and cannot use the cards in your discard pile until you finish out your deck.

G:
draw 5
A:
draw 5

Game starts.


G:
play 3 copper (2 estates)
buys woodcutter
discards hand and draws 5
A:
play 3 copper (2 estates)
buys village
discards hand and draws 5
G:
play 4 copper (1 estates)
buys smithy
discards hand, shuffles discard to recreate deck, and draws 5
A:
play 4 copper (1 estates)
buys smithy
discards hand, shuffles discard to recreate deck, and draws 5

We have now both finished our first purchasing session and are restocking our decks with the cards we selected. Neither player has had the all copper hand so this should be a slow start

G:
play 1 woodcutter 2 copper (1 estates 1 smithy)
buys 2 cellars
discards hand and draws 5
A:
play 4 copper (1 estates)
buys workshop
discards hand and draws 5
G:
play 3 copper (2 estates)
buys woodcutter
discards hand and draws 5
A:
play 3 copper 1 smithy [draw 2 shuffle in discard draw 1](2 estate 1 village 1 workshop)
buys cellar
discards hand and draws 5
G:
3 copper(2 estates)
buys woodcutter
discards hand and draws 5
A:
4 copper (1 estate)
buys militia
discards hand and draws 5
G:
2 copper 1 cellar woodcutter (1 estate?)
buys moat and cellar
discards hand and draws 5
A:
3 copper 1 workshop [gets moat] (1 estate)
buys woodcutter
discards hand, shuffles, and draws 5
G:
2 copper 1 wood cutter (2 other cards)
buys workshop
discards hand and draws 5
A:
2 copper 1 wood cutter (1 workshop 1 moat)
buys copper and {1 other}
discards hand, shuffles, and draws 5
G:
2 copper 1 woodcutter (2 other)
buys remodel and copper
discards hand and draws 5
A:
3 copper 1 village 1 smithy cellar [discards 3] militia [G discards 2] (1 estate)
buys market
discard hand, shuffles, draw 5

It was at this point that allie starts to establish herself as the dominant player as i have no defence in my deck against attacks and will be forced to contend with a limited hand size whenever she plays a militia. In addition to the restriction on my ability to make plays (due to a limited hand size), the size of my deck also meant that the one defensive card, the moat, would not appear often enough to make the turns spent stocking my deck with it a valid value proposition.

G:
cellar [discard copper] 3 copper moat [draw 2] (other card)
buys estate
discard hand, shuffle, draw 5
A:
4 copper 1 market [draw] 1 village [draw] 1 militia [G discard 2]
buys 1 moat 1 mine
discards hand and draws 5
G:
1 copper 1 workshop [buys silver] (1 other)
buy nothing
discards hand draws 5
A:
4 copper 1 smithy [draw 3] (1 militia 1 moat 1 other card)
buys silver
discards hand draws 5
G:
3 copper 1 wood cutter (1 smithy)
buys duchy and copper
discards hand draws 5
A:
1 workshop [buys silver] (2 estates and 2 others)
buys nothing
discard hand, shuffle, draw 5
G:
1 copper 1 cellar [discard 1 draw 1] 1 remodel [trash estate buy remodel] (estate)
buys nothing
discards hand draws 5
A:
mine [trashes copper buys silver] (1 militia 1 estate 1 other)
buys nothing
discards hand draws 5
G:
3 copper woodcutter (estate)
buys duchy
discards, shuffles, draw 5

Game ended due to time. Although I had more victory points from estates and duchies, the conditions to end the game, purchasing all the provinces (none have been purchased so far) or completely puying out 3 seperate card types (the most purchased cards were not even halfway empty), were a long way off so it is unclear who would have actually won.

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